Thursday 21 February 2013

Tuesday 12 February 2013

concept art - map

This is my design and plan for the layout of my environment and where the camera will go:
 
 


Camera Sequence Points:
  1. camera starts away from town over the bridge.
  2. passes over a bridge which goes over a river surrounded by a grassy bank.
  3. the camera has started to move up through the shops and pubs. the camera stops to look up and around at certain details such as shop signs and lampposts and looks down a small alleyway.
  4. camera continues to move up through the street towards the town square and its statue. it stops to pan in and around the statue as well as looking at the small market stalls.
  5. camera turns to the left and looks down a small alleyway of lower class houses. it then continues to move around the statue.
  6. as the camera has finished moving around the statue it starts to move down the right hand street.
  7. the camera move along, following the side street of lower class buildings.
  8. the camera continues to move around to the left, following into a narrow alleyway.
  9. the camera eventually moves out of the alleyway and into the main street, just beyond the central marketplace.
  10. camera turns up towards the upper class section of the town walking past and upper class shop.
  11. camera pans all the way around, looking down both directions of the housing estate. it eventually turns around to look at the main strip of the street, where the camera has just been. fade out.

Concept art - building designs

These are some of my sketches for the designs for the buildings and other architectural objects that I will include in my scene.











Research - Trailers

These are the trailers for the previous research photos.

 

Research - Film, Televsion and video game inspiration:

I also looked into the games and both Television and films that have also both influenced my current work and have inspired and fuelled my passions for wanting to work as an environmental designer. I have looked at films such as Sherlock Holmes, from hell, the league of extraordinary gentlemen, a Christmas carol, the woman in black, Sweeney Todd, Van Helsing, the prestige and the illusionist. I have also looked a some television programs such as North and south, David Copperfield, Oliver Twist, Sherlock Holmes, Ripper Street and Little Dorrit. the games that I have researched have included any of the Sherlock Holmes games created by the company Frogwares and the doctor who adventure games.
These are a few boards of the programs and games that I feel have and will be the most relevant and useful for my project:

Film:

A Christmas Carol:
 From Hell:
 Sherlock Holmes:
 Sweeney Todd:

Television:

Little Dorrit:
 Ripper Street:

 Video Games:

Doctor Who - The Adventure Games:
 Sherlock Holmes Series:

Research - photography of environments

These are a few boards of photos of Victorian style buildings as well as some other decorative objects such as lampposts and shop signs. This research has really helped me to have a better understanding of the design, look and feel that I would like to include I my own work.

Shop Fronts:
 Victorian style buildings:
 Street Signs:

showreels - Weta Digital and Double Negative

These are a few links to some of the film companies with industry that have most influenced my current work. they are also companies that I would like to work for one day as an environmental designer or modeller.

http://www.dneg.com/showreel/

http://www.wetafx.co.nz/reels/environments/

Brianstorm - Victorian london


Proposal


Sunday 3 February 2013

Modelling a dress

The principles that I had to use to model the dress were almost exactly the same to the one that I learnt when I staring modelling my head. I designed a Victorian dress at both side, front and back angles. I then used this as the guide to gat the proportions right for the size and shape of the head. I am very happy with the result as it matches the design that a drew well and I feel that it is a realistic representation of a dress.








Learning to model a 3D face and head:

 
 
One of the first tasks that we were given for this project was to learn how to model a 3D face and head by using guides to get the size and proportion of the face right by using the guide and then extruding and manipulating polygons to fit to the plan. All that was then left was to extrude the rest of the shape of the head and the jawline. overall I am pleased with my first attempt as its is in proportion and I used the smallest amount of geometry possible.